Skills

Attributes
Attributes gain experience from governed skills.

Strength: Increase Melee Damage, Melee Momentum, and Guard Bash Momentum. Governed Skills: One-Handed, Two-Handed, Polearm, Archery, and Block.

Agility: Increases Ranged Damage, Melee Attack Speed, and Ranged Reload Speed. Governed Skills: Gunpowder, Archery, Sneak, Athletics.

Endurance: Health Increase and Stamina Increase. Governed Skills: One-Handed, Two-Handed, Polearm, Sneak, Athletics.

Survival: No Description in-game. Governed Skills: Archery. Unavailable as of 0.9.8

Skills
Skills gain experience through the use of weapons, tools, consumables, and in game mechanics.

One-Handed: Increases One-Handed Weapon damage. Decreases One-Handed stamina cost. Gains experience from using one-handed weapons.

Two-Handed: Increases Two-Handed Weapon damage. Decreases Two-Handed stamina cost. Gains experience from using two-handed weapons.

Polearm: Increases Polearm Weapon damage. Decreases Polearm stamina cost. Gains Experience from using Polearms. Unavailable as of 0.9.8

Gunpowder: Increase Gun Damage. Decreases Gun stamina cost. Does NOT increase grenade or molotov damage. Gains experience from using guns.

Archery: Increases Bow and Crossbow Damage. Decreases Bow and Crossbow stamina cost. Gains experience from using bows and crossbows.

Crafting: Unavailable as of 0.9.8

Alchemy: Unavailable as of 0.9.8

Sneak: Unavailable as of 0.9.8

Athletics: No description in-game. Gains experience from sprinting, jumping, and climbing.

Block: Decrease stamina cost of bashing. Gains experience from blocking damage and bashing enemies.